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  Sumaddle
Sumaddle

Developer blog

Bespoke puzzle generation

28/9/2021

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A new feature was introduced in version 1.14 that allows a Random Play puzzle to be generated for a selected size. In version 1.15, this has been extended to allow the skill level to be selected too. This version has gone live in the App Store today. The new option can be enabled in the Random Play settings, where bespoke puzzle generation is now a separate section.

This feature makes it possible for Random Play players to generate puzzles that are outside of their normal settings range, without having to adjust the settings in any way. For example, a player using Normal play mode may like to try a more difficult puzzle as a challenge, or an Expert player may like to solve an easier puzzle for a change, perhaps to ease the brain load!

Other changes in version 1.15:
  • New leaderboard graphics, also used for puzzle set packs.
  • Fix for pencil squares changing unexpectedly to number squares while pencil mode is in operation.
  • Adaptions for iOS 15, to ensure a consistent look and feel with previous versions.

This version has been tested with devices running iOS 14 and iOS 15 and there are no known issues with either iOS version. However, if you encounter any problems that need fixing, please do not hesitate to report them via the contact form, thank you.
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  • Sumaddle
  • FAQ
    • Fundamentals
    • Playing a puzzle
    • Settings
    • Levels of difficulty
    • Help and scoring
    • Pencil mode
    • Puzzle packs
    • Puzzle generator
    • Leaderboards
    • Performance analysis
    • Puzzle mechanics
    • App insights
  • Developer blog
  • Help and support
    • Troubleshooting
    • Contact
    • Report a crash
  • Privacy policy